Iron Lung: The Challenges of Adapting A Horror Video Game
THE FOLLOWING POST CONTAINS SPOILERS BOTH FOR IRON LUNG: THE FILM AND IRON LUNG: THE GAME. I remember back in 2022 when I first played Iron Lung and how it grabbed me. It seemed like such a great set up for a horror game: having to navigate an ocean with no way to see in front of you other than taking pictures, blindly stumbling around this sanguine sea, trying to find your barring, capture pictures, and avoid unknown terrors that lurk within its depths. I've touched on Iron Lung a little bit in my 2022 Halloween video ( link here ) and how I liked the way this game plays with thalassophobic elements (the vastness of the ocean, the deeply unknown nature of what inhabits large bodies of water, etc.) The mechanics, combined with this distant, dystopic future setting created such an unforgettable horror game experience. However, having heard that Mark Fischbach (better known by his YouTube handle: Markiplier) was going to adapt Iron Lung into a full, theatric...




